Gamifying household chores: a task-rewarded educational game for children

This research explores that by integrating educational elements into gaming, it is possible to create a platform that not only entertains but also encourages children to engage in household tasks, by fostering a sense of duty while making the learning process enjoyable. This research aims to provide interactive media in a form of mobile game to balance traditional responsibilities with modern technological influences in children's lives. Exploring the impact of household chores on children's development in the age of 6-8 years old, this game mimics the real-world task with a twist of imagination to attract children to play the game, while getting the message that the researcher wants to give.

CHARLAINE DANIELLE PURWANTO Daniel Kurniawan Salamoon, S.Sn., M.Med.Kom. (Advisor 1); Aristarchus Pranayama, B.A., M.A., Ph.D. (Examination Committee 1); Erandaru, S.T., M.Sc., Ph.D. (Examination Committee 2); Jacky Cahyadi. S. Sn. (Advisor 2) Universitas Kristen Petra English Digital Theses Undergraduate Thesis Game Game No. 00210013/IPDM/2025; Charlaine Danielle Purwanto (E12210164) EDUCATIONAL GAMES; INTERACTIVE MULTIMEDIA

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