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Games and Culture
1555-4120
Edition: March, 2026 – Vol. 21, no. 2
Edition: March, 2026
Vol. 21, no. 2
Articles:



Desire and Delusion: Fetish of Brazilian Favela in Videogame (Mis)representation

Ricardo Martins



Bridge Babies and Rebuilding America: Reproductive Commodification in Death Stranding

Audrey Michelle Curry



A Meta-Etnography of Player Motivation in Digital Games: The 28 Dimensions of Play

Corey T. McKechnie-Martin, Andrew Cunningham, James Baumeister, and G. Stewart Von Itzstein



Times They Are A-Changin'? Evolving Representations of Women in the Assassin's Creed Franchise

Lina Eklund and Andrei Zanescu



Gatekeeping the Gatekeepers: An Explanatory Study of Transformative Games Fandom & TikTok Algorithms

Jessica E. Tompkins and Ashley ML Guajardo (nee Brown)



Auteur Theory and Minor Literature: Meg Jayanth as a Game Auteur

Filip Jankwoski



Institutionalized Aesthetics: Video Games and the Contemporary Art Gallery

Paul Atkinson and Farzad Parsayi
Edition: January, 2026
Vol. 21, no. 1
Articles


Player Experience of Minimalist Video Game Design: Case Study of Indie Horror Iron Lung

Mienke Fouche



Languages of Power, Language of Protest: Exploring the Rhetorics of Game Maps

Ben S. Bunting Jr.



Playing Through the Pandemic: Gaming Usage as a Buffer During COVID-19

Dmitri Williams, Mingxuan Liu, Sukyoung Choi, Nicholas Bowman, and Sonia Jawaid Shaikh



Adaptation, Violence, and Storytelling in The Last of Us

Steve Spence



FORGE: A Framework for Organizing Rewards in Gamified Environments

Rogerio de Leon Pereira and Olivier Tremblay-Savard



Disco Pinball: Declining Games and Depression in Disco Elysium

Ryan Banfi
Edition: December, 2025
Vol. 20, no. 8
Formal Constraints and Creativity: Connecting Game Jams, Dogma '95, the Demo Scene, OuBaPo, and Renga poets

Gorm Lai and Ilaria Vecchi



Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship?

Rory Summerley and Brian McDonald



Mapping Game Biopolitics

Michal Klosinski



"The Sense of Wonder": Gaming Capital and Nostalgia for Inexperience in Magic: The Gathering

Kyle W. Medlock



Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games

Lina Eklund, Renard Gluzman, Kristine Jorgensen, Fares Kayali, Elina Roinioti, and Vered Pnueli

Edition: November, 2025
Vol. 20, no. 7
Profiles, Perceptions, and Experiences of Video Game Translators

Amir Arsalan Zoraqi and Mohsen Kafi



War and Esport: The Russian Invasion Impact on the Performance of Ukrainian and Russian Professional Players

Cornel Nesseler and Viktor Shtrum



Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture

Leland Masek



Polish History up to 1795 in Polish Games and Game Studies

Michal Mochocki, Stanislaw Krawczyk and Aleksandra Mochocka



"As if Possessed by a Demon": Subjectivity, Possession, and Undeadness in Metal Gear Solid

Steven Kielich and Chris Hall



Enjoying the Uncertainty, How Dark Souls Performs in Incompleteness Through Narrative, Level Design and Gameplay

Angelo Maria Andriano



Gamification is not Working: Why?

John Dah, Norhayati Hussin, Muhamad Khairulnizam Zaini, Linda Isaac Helda, Divine Senanu Ametefe and Abdulmalik Adozuka Aliu

Edition: September, 2025
Vol. 20, no. 6
Articles:

The Mukokuseki Strategy and the Application of Pivot Translation in the Localization of Japanese Games

Xiaochun Zhang and Huawei Song



Lovercraftian Games: The Afterlife of Cthulhu on Valve's Steam Client

Prema Arasu



Hey, You! The Importance of Pragmatics in Localizations of Mass Effect in French and Spanish

Alexander Stainton, Sean G. Roberts, and Stephanie Rennick



From Aesthetics to Asymmetry: Contradictions of Ecological Play in Cities: Skylines

Lawrence May and Ben Hall



The Ground Floor Approach to Video Game Accessibility: Identifying Design Features Prioritized by Accessibility Reviews

Sky LaRell Anderson



Reviews:

Blockchain Potential for the Game Industry: A Review

Goldshid Jaferian, Darya Ramezani, and Michael G. Wagner



Video Games Interventions to Reduce Radicalization and Violent Extremism in Young People: A Systematic Review

Fatima Lopez Naranjo, Miguel A. Maldonado, Esther Cuadrado, and Manuel Moyano
Edition: July, 2025
Vol. 20, no. 5
Becoming a Xia: Constructing Cultural Identity in the History of Wuxia Games in China

Tianming Cao, Hongya Zhou, and Anqi Feng



Experience in Videogame Display: An Extension of the Matrix Model

Carl Harrington



Ecocritical Agency in I Was a Teenage Exocolonist

Sarah Freye



Finish-Spare the Same: Realism of Hellish Quart and Alt-Sarmatian Ideology

Tomasz Z. Majkowski, Magdalena Kozyra, and Aleksandra Prokopek



Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play

Lasse Juel Larsen and Bo Kampmann Walther



Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment

Enrico Gandolfi, Richard E. Ferdig, Karlie Krause, Amy Copus, Sarah Ostrowsky-Delahanty, and Sonia Alemagno



High Fantasy RPGs and the Materiality of the Medieval Book

Bard Swallow
Edition: June, 2025
Vol. 20, no. 4
"Religious" and "Gamer": Negotiating the Legitimacy of Video Games in a Muslim Context

Omer Faruk and Kemal Ataman



Reflecting on Celeste: Abstracting Trans Representation

Kyle McPhail



"Video Games Were My First Safe Space": Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community

Vitor Blanco-Fernandez and Jose A. Moreno



Aesthetics, Engagement, and Narration: Temporal Constraint as an Articulator of Ludo-Narrative Time

Cristian Parra Bravo



The Technological Mediation of Collective Memory Through Historical Video Games

Stefania Matei



Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?

Danielle Deavours
Edition: May, 2025
Vol. 20, no. 3
Let's Meetup? Board Game Communities in Hong Kong

Johnathan Harrington



The Problem of Memory in the Assassin's Creed Series (2007-2020)

Robson Scarassati Bello



'I Think I Get, Why y'all do this Now': Reckoning With Elden Ring's Difficulty in an Online Affinity Space

Bradley Robinson, Andre Czauderna and Sam von Gillern



The Table and the Tomb: Positioning Trans Power and Play Amid Fantasy Realism in Dungeons & Dragons

PS Berge



Social Networking or Social Isolation? A Systematic Review on Socio-Relational Outcomes for Members of Online Gaming Communities

Tushya, Dinesh Chhabra and Betina Abraham



The Proteus Effect: Overview, Reflection, and Recommendations

Yansheng Liu
Edition: March, 2025
Vol. 20, no. 2
Fantasies of Adequacy: Mythologies of Capital in Dark Souls

Daniel M. Dooghan



Gaming Capital on Overwatch's Official Forums

Henry Korkeila, Steven Dashiell, and J. Tuomas Harviainen



The Use of Games in Citizen Science Based on Findings from the EyeWire User Study

Mirela Jaskowiec and Malgorzata Kowalska-Chrzanowska



Challenging Heroic Narratives of Polar Exploration in Indie Video Games

Alena Cicholewski



Exoplanetary Exploration and the End of the World in 22 Minutes: Philosofiction in Outer Wilds

Eduardo Luersen and Julieth Paula



Play and Misinformation: How America's Conspiracy Culture Became Gamified

Justin A. Bortnick
Edition: January, 2025
Vol. 20, no. 1
Peace in the Valley: A Media and Discourse Analysis of Eric Barone's Stardew Valley Through Utopian Theory

Orrin Eric Lincoln Mackay and Catherine Anne Roberts



Metamodern Nature of Hideo Kojima's Death Stranding Synopsis and Gameplay

Simon Radchenko



A Typology of Metagamers: Identifying Player Types Based on Beyond the Game Activities

Juho Kahila, Teemu Valtonen, Sonsoles Lopez-Pernas, Mohammed Saqr, Henriikka Vartiainen, Sanni Kahila, and Matti Tedre



Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones' "World"-Travelling in Horizon Zero Dawn (2017)

Natalie J. Swain



Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media

Sercan Sengun, Joao M. Santos, Joni Salminen, Milica Milenkovic, and Bernard J. Jansen



Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors' Experiences

Marek Nowacki and Andrzej Stasiak

Edition: December, 2024
Vol. 19, no. 8
Mutants and Zombies Everywhere! Or Villains, Violence, and Selfishness: Questions of Humanity in the Post-apocalyptic (Pandemic) Video Game

Phil Wintle



Why and How to Define Educational Video Games?

Caitlin Cole, Roberto H. Parada, and Erin Mackenzie



Gaming I, II, and III: Arcades, Video Game Systems, and Modern Game Streaming Services

Ryan Banfi



Aesthetics of Agency and the Rythm of Gameplay

Johan Kalmanlehto



"A Legend From Before You Were Born": Final Fantasy VII, Folklore, and Popular Culture

Zlatko Bukac and Mario Katic



"A Crown is Warranted With Strength": Bosses, Fantasy and Democracy in Elden Ring

Mark Hines

Edition: November, 2024
Vol. 19, no. 7
Video Games as Social Institutions

Dragos M. Obreja



"How is it that Someone Like You: paragon, Damn Near Saint; Could Love this World so Damn Much but No One in It?": Horizon Zero Dawn's Aloy and the Disruption of Hetero-Amatonormative Benevolent Sexism in Female-led Games

Mellisa L. Allen



Geographical Aspects of Open-World Video Games

Pablo Fraile-Jurado



Experience, Rationality, Situation and Fallibilism: Establishing a Feminist Pragmatist Epistemology in Game Studies

Laureline Chiapello



Esports Cannot Defeat Homophobia With Capitalism

Samantha Close



Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth

Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, and Kaitrin Doll

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