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Gamifying household chores: a task-rewarded educational game for children
This research explores that by integrating educational elements into gaming, it is possible to create a platform that not only entertains but also encourages children to engage in household tasks, by fostering a sense of duty while making the learning process enjoyable. This research aims to provide interactive media in a form of mobile game to balance traditional responsibilities with modern technological influences in children's lives. Exploring the impact of household chores on children's development in the age of 6-8 years old, this game mimics the real-world task with a twist of imagination to attract children to play the game, while getting the message that the researcher wants to give.
International Program in Digital Media
Universitas Kristen Petra
2025
English
S1
Game
Game No. 00210013/IPDM/2025; Charlaine Danielle Purwanto (E12210164)
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